January 29, 2010
Yes. According to our conception of winning, Death Squadron managed to conquer all the relics and thus end the relic wars. Independently of those that think that they used some less legal tactics, the truth is: they were the most organized, the took full advantage of the games rules, and they manage to face all opponents with success. So it’s fair to say that today they are the winners.
The thing is… we never thought that an alliance could achieve this. The relics should work like a leader board. You climb your way to the top and then you try to stay there as long as you can. I don’t believe that any other force on the universe can overcome DS as they are now, not on the next couple of months.
So this brings us to a dilemma: what should we do? We have several ideas to make Orion’s Belt more interesting, for example:
- Increase the number of levels of facilities and the construction speed (for example, 500 levels). The idea is to have player climbing a level every week.
- Make the private zone faster to move and with bot challenges, for new players to start from the beginning to interact with the battles
- Make alliances with a cap limits: starting at 5 members, admirals would have to pay to buy more members support, up to 20
- Make more quests
- Put mobs on the universe
- Create even more alliance challenges, besides the relics: the idea is to make an alliance focus on some challenge. We could have the relics challenge, merchant alliance challenges, etc
We have come up with most of these ideas for quite a while. The problem with this is that most of the ideas would require a reset on the game. And there are those that would not like that. Even if we keep your orions, elo ranking, services, etc, there are players that don’t want to start over, because they spent to much time and resources already.
An alternative is to leave s1 like for as long as it has active players, and start a new game on s2 with the new rules.
We are thinking on several options to make Orion’s Belt better, and now is your time to say your thoughts.
January 18, 2010
The first public version of the game was launched on the 14th of January, 2009. And we totally missed it! Given that our Christmas promotion was so well taken by the players, we decided to launch an Aniversary special at the shop. You can go there now to see what we prepared for you.
The offer will be available till the end of January.
January 9, 2010
We changed they way that random fleets are generated. These fleets are most used on tournaments, ladder and arenas, it’s basically when the game provides a fleet for you to play. The first thin changed was changing the Samurai quantity to an amount that won’t be able to destroy the Flag on Regicide matches. This way we won’t have more victories just because the adversary didn’t notice those samurai (yes, it happened to me, yet again, just the other day:)).
The other change is something that a player asked, and I thought it was a good idea. Instead of having only generic fleets, also put race specific fleets. So, we will try the following: the chosen random fleet may be one of:
- The ones we have now, random fleet with random units from all the races
- Utopians only fleet
- Renegades only fleet
- Levyr only fleet
- Mobs only fleet (yes, with the bosses)
I think this will provide different kind of tournaments with these race specific fleets.
January 8, 2010
I’ve been think a lot lately about alternatives to Relic Wars. We introduced relic wars to add objectives to the players, they could now organize and focus on a common goal. But the idea was to have several of these objectives around, and alliances should focus on one or another. This is even more important now because there is an alliance almost ruling all the relics. What should the others do?
Maybe you haven’t really think about it, bu there are a lot of players on the game that don’t participate on relic wars. Really a lot. The other players take their time doing other stuff, and most of them can’t compete for the relics.
Today, after reading some good ideas for merchant quests, I remembered an idea I had long time ago: The Ultimate Universe Race. Do you remember those games where there was a crazy race around the world? It would be something like that. It would work like this:
- At a given time the start sector would be revealed, and a fixed number of fleets per alliance could be there.
- It would be defined the start tick. At that time all fleets on that sector would get a special token on their cargo.
- The first fleet/team/alliance to deliver that token to a market would win the race
- If a fleet with the token is attacked and destroyed, the token is lost
- There would be a protection zone on the start and end points, and no fleets with the token could be attacked at that zones
This would require tremendous team work and strategy to win. And probably, alliances focused on relic wars won’t be able to spare many resources for the race. What do you think?
There are already seven players that completed all Merchant Quests! So we need to add even more quests… Would you like to suggest some merchant quest types? Do note that these quests should be harder than the ones that already exist.
January 6, 2010
I did. The problem was that all tournaments were freezed due to a bug, so no mini tournament had advanced for the past few months, and only now we noticed. Solving the bug forced the creating of 200 pending tournament battles.
Sorry for the inconvenience!
January 5, 2010
Browser Game of the Year competion is now online and Orion’s Belt is part of it. We have the pleasure to anounce that orion’s Belt is one of the nominees in the Best Strategy Game Category.
To vote, you have to use your facebook account or your twitter account or your email account (or all of them)!
You can vote in orion’s Belt using the following button (that is also available in the vote page of the game):
This competition is the most important competition regarding browser games, so
Help us to make Orion’s Belt the Best Strategy Game of the year.
You can see the details of the contest here: http://contest.bbgsite.com/gameprize/webapps/
Thank you all
This blog is about the Orion's Belt Browser Game, a Tactical MMO played on a browser, where all battles are resolved on a board game.
On this blog we'll be discussing our ideas for new developments, fell free to tag along!Subscribe
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