November 30, 2010
Today a new Update was made featuring a new design in several sections and several bug corrections.
You will notice new design in the Alliance, Quest and Tournament Section. Also the Renegate Units are darker
We changed the color scheme of all Renegate Units To a Black/White/Red Scheme. Also in the Unit Construction you will notive a change in tge units view.
There are still an unresolved bug with the vacations that we are correction as we speak.
If you notice any problem (design or functional) please report so we can correct it asap
November 15, 2010
It has been brought to my attention that the bots weren’t working. In fact, due to the recent updates, there was a problem that prevented the bots from working.
The problem has now been resolved and you can now do the campaigns and friendly with your nice and deadly bots
November 11, 2010
Well, the previous post started and interesting old debate. MikeVealreminded me that this kind of features are dangerous and should be announced with time and Reborned gave me a link to an old post about this subject.
Well, after reading that old post i noticed that was some benefits and problems about the Immunity. The immunity of a fleet cannot be awarded in every battle or the attacker could have benefit in the fight. A nice example some gave was a raid. If you raid a planet and won the battle, you could never recover your resources because the attacker fleet would have immunity.
So after a long discussion with the team we decided to do one of the following things:
- We simply remove the give up button (as suggested in the past). This way the players would have to take the battle to the end and the winner would decide what to do.
- We only apply immunity in battles where one of the fleets gives up. This way the problem with the planets raid and the strategy of blocking the fleets would be both resolved.
Also we are thinking about reducing the immunity from 100 turn to 50 turns. 100 turns maybe is too much and a player would be able to travel freely around the universe.
What do you think? do you have a third opinion?
Your objective here is to improve the game in order to give you the best experience possible. For my experience, an easy win doesn’t give you any glory. It’s best when it’s an hard win. Also this feature is not to make things better for alliance A or B, it’s to make the game better to you all.
After a ruff morning with i finally managed to update Orion’s Belt.
Here is the list of new things:
- New design in all the pages of the Auction House
- Long asked feature: now, the products you have bid in the past appear highlighted. This way there is no need to go to My Auctions to see which auctions you have bid.
- The battle page also has a new design
- The tournament battles now have a link to the tournament they belong to
- The top pages have been updated with the new design. Also, the pagination has a new style
- Because of the numerous reports of anti game, we decided to insert immunity in the fleets. So, when the battle ends, your fleet will have a immunity of 100 turns. This will prevent the known strategy of blocking the fleet. (UPDATED: ONLY AVAILABLE ON DECEMBER 1ST)
- Resolved a problem that only appeared in Chrome. The Alliance relics page was all messed up.
- Some bug corrections
Also i am glad to announce that soon we will have a new language: German. This language is now available only in the manual.
This blog is about the Orion's Belt Browser Game, a Tactical MMO played on a browser, where all battles are resolved on a board game.
On this blog we'll be discussing our ideas for new developments, fell free to tag along!Subscribe
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